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Official Minecraft 1.17 'Caves and Cliffs Update' changelogs now available

Today, 1.17 Caves and Cliffs Update Office One fully releases for Minecraft on all platforms with a humungous list of new features trailing along behind it. The Caves and Cliffs Update has already cemented itself as ane of the most pregnant releases for Minecraft since the game's initial release, and the changelogs for i.17 Function One of the release only seeks to show this further. Mojang Studios has officially released the changelogs for the latest Minecraft update, and they're now available for both Minecraft: Bedrock Edition and Minecraft: Java Edition.

Instead of breaking down all of the biggest features of Caves and Cliffs Update Role One, we'll let the changelogs do virtually of the talking. Yet, if you want the fully rundown of Minecraft's about ambitious update, be sure to check out our ultimate guide to Minecraft's Caves and Cliffs Update to take all of your questions answered.

i.17 Caves and Cliffs Update Part 1 releases today on all Minecraft platforms, including Xbox Series X, Xbox Series S, Xbox One, PC, macOS, Linux, PS5, PS4, Switch, Android, and iOS. Minecraft (and the Caves and Cliffs Update) is also bachelor through Xbox Game Pass.

Minecraft'due south abiding support and wide availability easily make it one of the all-time Xbox games around, and today'south 1.17 update only solidifies that. If you're excited about today's release, exist sure to check out our list of best Minecraft merch, toys, and gifts.

Minecraft: Bedrock Edition

New features

Axolotl

  • Axolotls are amphibious creatures that spawn in surreptitious water
  • Holding a Bucket of Tropical Fish volition cause nearby Axolotls to follow the actor on both land and in h2o. Axolotls cannot be tamed but can be bred past feeding them Buckets of Tropical Fish.
  • Axolotl volition attack Fish, Squid, Drowned, and Guardians
  • Axolotls come in a variety of colors, all with an equal chance of spawning except for blue. Blueish Axolotls have a small chance of spawning every bit a mutation when convenance two Axolotls
  • Axolotls can survive on dry land for a few minutes. Afterwards that, they will start to dry out and take continuous damage until rehydrated
  • When taking damage, in that location is a take chances that the Axolotl volition play dead. While playing dead, the Axolotl will regenerate health and mobs volition be unable to target the Axolotl.
  • When a role player kills a mob that the Axolotl was attacking, they are rewarded with the regeneration effect, and their mining fatigue is removed, if they had it
  • Axolotls can be picked up with buckets, just like Fish!

Goat

  • The winning mob of the MINECON Alive 2022 mob vote!
  • For now, Goats spawn in Extreme Hills. This will change with Caves & Cliffs: Part Ii
  • Goats will occasionally ram into players and other mobs
  • Goats tin jump high and take less fall impairment than other mobs
  • Goats will avoid walking onto Powder Snow
  • Goats can be bred and tempted using Wheat
  • Employ an empty Saucepan to get Milk
  • Keep an ear out for the elusive Screamer Caprine animal!

Glow squid

  • The winning mob of the Minecraft Live 2022 mob vote!
  • Glow squids are aquatic creatures that spawn in secret h2o
  • When killed, Glow Squid drop Glow Ink Sacs

Glow ink sac & glow item frame

  • Craft a Glow Item Frame past combining a Glow Ink Sac with an Item Frame in a Crafting Table
  • Any particular in a Glow Item Frame is perfectly illuminated, even at night!

Glow ink sac & glowing sign text

  • If a Sign is interacted with a Glow Ink Sac, the text volition so get a glowing effect

Powder snow

  • Mobs inside a Block of Powder Snow start to freeze and eventually accept damage
  • Players can protect themselves from pulverization snow by equipping Leather Armor
  • Cauldrons make full up in snowy weather, creating a renewable source of Pulverization Snow. It volition also generate naturally in certain snowy biomes when Caves & Cliffs: Part Ii releases
  • Buckets tin can be used to scoop up and place Powder Snow
  • Most mobs cannot walk on Pulverisation Snow and autumn into the cake instead
  • Skeletons transform into Strays after standing in Pulverisation Snow for awhile
  • Wearing Leather Boots allows a player or mob to walk on Powder Snow without falling in

Glow lichen

  • A dim light source that appears on cave walls and in Underground Lakes
  • Use Bone Repast to spread it along block surfaces and harvest it using shears

Amethyst Geodes

  • These huge Geodes tin be constitute anywhere underground of newly generated chunks in the Overworld
  • Amethyst Geodes accept an outer layer of Smooth Basalt Blocks and a second layer of Calcite Blocks
  • Inside Geodes, in that location is an inner layer of various Amethyst Blocks
  • All types of Amethyst blocks (including Clusters) create cute sounds when you walk on them, break them, place them, or hit them with a projectile – get brand some music!
  • Amethyst comes in block class inside the Geodes in two ways: Amethyst Cake and Budding Amethyst

Amethyst clusters

  • Amethyst Clusters abound from Budding Amethyst, which tin exist institute within Geodes
  • Clusters accept 4 growth stages: Small Amethyst Bud, Medium Amethyst Bud, Large Amethyst Bud, and Amethyst Cluster
  • Fully-grown Amethyst clusters drib four Amethyst Shards (or more with the Fortune enchantment) when a Pickaxe is used, and drop two Amethyst Shards when broken by hand, Piston, or other means
  • Clusters tin can be mined with the Silk Touch enchantment at any stage of growth

Budding amethyst

  • On whatever side of a Budding Amethyst Cake where there is air or a water source cake, a Small-scale Amethyst Bud volition somewhen grow
  • Amethyst Buds tin only grow when attached to Budding Amethyst, and volition grow until they go a full Amethyst Cluster

Cluster amethyst blocks

  • Amethyst comes in cake form inside the Geodes in two ways: Amethyst Block and Budding Amethyst
  • Clusters can but abound when they are placed on Budding Amethyst Blocks

Amethyst shards

  • Amethyst Shards are items used in a variety of crafting recipes

Tinted drinking glass

  • Though visually transparent, light does not pass through Tinted Glass
  • Can exist crafted past putting a Drinking glass Block in the center of four Amethyst Shards on a Crafting Table
  • Tinted Drinking glass can be obtained without the Silk Touch enchantment and does not shatter when broken, similar normal Glass

Copper

  • Copper Ore tin can now be institute surreptitious in newly generated chunks and can be smelted into Copper Ingots
  • Block of Copper and Cut Copper can be crafted, besides as stairs and slabs
  • After being placed in the globe, Copper Blocks will oxidize slowly over time, turning to Exposed Copper, Weathered Copper, and Oxidized Copper
  • Copper Blocks that are non fully oxidized tin can be waxed to forbid further oxidation, either by using a Honeycomb item on them, by using the crafting grid, or past using a Dispenser loaded with Honeycombs
  • Axes can scrape off wax and oxidation from Copper Blocks

Lightning rod

  • All lightning strikes that happen within a radius of 64 blocks from a Lightning Rod volition strike the Lightning Rod
  • Lightning Rods can exist crafted using Copper Ingots in a Crafting Tabular array
  • A lightning rod struck by lightning volition emit a full Redstone signal for 8 game ticks

Spyglass

  • The Spyglass is used to meet far abroad places and can exist crafted with Copper Ingots and an Amethyst Shard
  • Camera movement when looking through a Spyglass is slowed to get in more comfortable to apply. This is adaptable using the Spyglass Damping slider in Settings on Boulder Edition

Raw ore items

  • Added Raw Copper, Raw Fe, and Raw Gold items
  • Ores that are smeltable at present drop raw detail forms of the ore instead of the ore block, and these can be smelted just like before
  • This is to prevent cluttering the inventory and have consistency with Fortune on all ores
  • Ore blocks are still smeltable, meaning you tin can yet smelt ore blocks y'all've obtained previously or with the Silk Touch enchantment

Raw ore blocks

  • Added block of Raw Copper, Raw Iron, and Raw Gilded
  • Just like other ore materials, yous can arts and crafts a meaty block with raw ore items to save inventory infinite or use equally decoration
  • Raw ore blocks tin be placed on a crafting grid to break downwardly into the original raw ore items

Deepslate

  • Deepslate is generated in blobs below y = xvi
  • Mining it with a Pickaxe volition drop Cobbled Deepslate, which can exist smelted back into Deepslate
  • When ore is generated in the same place as Deepslate, Deepslate variants of that ore are now generated instead
  • Deepslate blocks can be crafted into Polished Deepslate, Deepslate Tile, and Deepslate Brick Blocks, including slabs, stairs, and walls
  • Deepslate Blocks as well come in Cracked Tile, Cracked Brick, Chiseled, and Infested variants
  • Rock tools can be crafted using Cobbled Deepslate

Tuff

  • A new decorative block
  • Blobs of Tuff blocks generate in the world below y = sixteen

Smooth basalt

  • Basalt blocks can now exist smelted into Smooth Basalt Blocks as a new decorative block

New cave blocks

  • While Lush Caves and other new cave biomes won't generate until the Caves & Cliffs: Part Two update, many new blocks are now available through the Creative mode inventory or certain aspects of Survival mode

Trade & loot table additions

  • Added the following trades to the Bricklayer:
    • Volition sell four Dripstone Blocks for 1 Emerald
  • Added the following trades to the Wandering Trader:
    • Will sell 2 Pointed Dripstone for 1 Emerald
    • Volition sell ii Rooted Clay for 1 Emerald
    • Will sell 2 Moss Blocks for 1 Emerald
  • Moss Blocks tin can be constitute in Shipwreck Chests
  • Glow Berries can be found in Mineshaft Chest Minecarts

Dripstone cake & pointed dripstone

  • Pointed Dripstone tin can be placed on the ceiling (stalactites) or ground (stalagmites)
  • Scout out! If a stalactite is cleaved, it will fall and cause damage to players and mobs
  • Players and mobs will take impairment if landing on a stalagmite
  • If a stalactite is under a h2o source or lava source, it will slowly fill up Cauldrons
  • If a stalactite and stalagmite touch, they will connect into a full column
  • A Dripstone Block tin can be crafted with four Pointed Dripstone

Dripleaf

  • Small Dripleaf volition grow into Big Dripleaf when fertilized with Bone Repast
  • Big Dripleaf is a platforming block. Players and mobs on top of the cake will cause the cake to tilt and drib

Moss cake & moss rug

  • When Moss Blocks are fertilized with Bone Meal, Moss has a chance of spreading to other blocks. Moss Rug, Azaleas, and Flowering Azaleas also have a chance of growing
  • The Hoe is the nearly efficient tool to harvest Moss Blocks and Moss Carpet

Azalea

  • Azalea and Flowering Azaleas are new decorative plants
  • Azaleas have a adventure of growing after using Bone Meal on Moss Blocks
  • Fertilizing an Azalea with Bone Meal will transform it into a tree with Azalea Leaves and Flowered Azalea Leaves, which tin exist harvested using Shears
  • Azalea and Flowering Azalea can also be used as Furnace fuel

Rooted clay & hanging roots

  • Tilling Rooted Clay with a Hoe turns the block to normal Dirt and drops having roots
  • Fertilizing Rooted Dirt with Os Meal causes Hanging Roots to grow below

Glow berries

  • Glow Berries can exist planted on the bottom of near solid blocks to grow Cave Bines
  • They can be eaten and are as nutritious as Sweet Berries
  • Employ them to lure and breed Foxes

Cave vines

  • When Cavern Vines abound or are fertilized with Bone Meal, they accept a chance of growing Glow Berries
  • A Cave Vine that has Glow Berries emits light. So pretty!
  • Cave Vines are climbable

Spore blossom

  • Currently, Spore Blossoms are simply available in the Creative Mode inventory
  • Spore Blossoms are a new decorative block that can be placed underneath whatever block

New Achievements & Trophies

  • Wax On Wax Off - Apply and remove Wax from all the Copper Blocks!
  • Float Your Caprine animal - Make it a gunkhole and float with a Goat
  • The Healing Power of Friendship - Team up with an Axolotl and win a fight

Changes

  • Improved visibility when swimming in underwater caves
  • A new, beautiful main card panorama for Caves & Cliffs: Part I
  • Updated the appearance of the initial loading screen
  • Compass and Clock item textures accept been updated
  • Ore textures have been updated to improve differentiate in more than ways than just color
  • Added singled-out damage sounds for called-for, freezing, and drowning
  • Bone Meal now makes a audio when used
  • Drowned now drop Copper Ingots instead of Gold Ingots

Known bug

  • The update size on iOS is over 200MB, which exceeds the limit of downloads over cellular data. The update tin be downloaded over a Wi-Fi connectedness
  • Players sometimes practise non receive game invitations on Android devices
  • Featured Servers cannot be joined by players on Nintendo Switch - we hope to have this resolved before long
  • Players on Windows 10 updating to 1.17.0 with certain graphics hardware may experience a black screen on launch - this but affects players who had changed the anti-aliasing setting from default and can be rectified past resetting that setting

Support on Android & Fire Boob tube

  • To continue to ensure that nosotros can devote our resources to the platforms where virtually of our miners and crafters are playing, we've concluded support for certain older devices and platforms where Minecraft is bachelor. Effective with this update, Minecraft is no longer updated or supported on:
    • Burn down TV Gen1
    • Burn down Telly Gen2
    • Android KitKat Bone v20 and below

Bug fixes

Performance & stability

  • Fixed a crash that occurred when curing a Zombie Villager in another dimension if the player had non traveled back to the Overworld since entering the world
  • Fixed a crash that could occur when switching between owned and non-owned Character Creator items
  • Fixed a crash on Windows 10 that tin occur in ray tracing mode

General

  • Stock-still an effect where taking Dyed Wool from a chest would non trigger the Rainbow Collection bays, presuming all wool colors were nerveless
  • Android players should again run into achievement notifications

Gameplay

  • Players who receive negative damage no longer generate absorption hearts
  • When a player using the bear upon interface presses and holds the crafting output window, they can at present chop-chop craft items upwardly to one stack
  • Picking upward part of a stack no longer picks upwardly the entire stack and drops the excess
  • Fixed the player spawning in dangerous locations when entering a random earth for the first time
  • Stock-still the player's hand even so bobbing even when the View Bobbing setting was disabled
  • First person eating animation is now centered in the frame
  • Beginning person primary hand blocking animation at present plays properly
  • First person master hand and off-hand Shields are now symmetrical
  • Tridents in players' and mobs' hands are now correctly positioned in all perspective modes
  • Trident raising animation modified for first person to match the previous version more closely
  • Fixed players showing the Bow property animation afterward respawning when killed by another player

Mobs

  • Rabbits can once again raid Carrot crops
  • Animals can no longer be fed infinitely until they are bred
  • Charged Creeper aureola is rendered correctly in near cases now
  • Zombie Villagers at present properly shake while being cured
  • Bees no longer gather nectar from Sweet Drupe Bushes
  • Bees can in one case over again enter Beehives and Bee Nests
  • Blazes and Endermen in one case over again receive damage from Splash Water Bottles
  • Strays no longer drop Wither Heads when killed by Charged Creepers

Blocks

  • Using an Axe on Woods Blocks over again turns them into Stripped Wood Blocks
  • Renamed Structure Blocks no longer have the incorrect information manner on creation
  • Fixed an event that could cause certain blocks to grow too quickly when ticked

Items

  • Water Buckets can once again be used to choice up Fish
  • Switching between some items (Bow, Trident, Crossbow, Shield) in your primary hand will no longer skip animations
  • Boats now break when they collide with a Cactus from the side
  • Changed the position of the Bow to lucifer previous versions
  • Crossbows in players' and mobs' hands are at present rendered correctly in all perspective modes
  • Fixed an blitheness effect causing an off-hand held Shield to announced to re-equip whenever the role player inverse their main-hand item
  • Cauldrons that have been emptied after containing a potion are now correctly filled with h2o when it rains
  • Fixed an issue where Fireworks of all colors could be crafted from any other color of Firework Charges

Accessibility

  • Stock-still a bug where the screen reader did not read the focused button on some screens
  • Fixed a bug where English language screen reader pronounced "A button" as "a push", now proverb "Button A" instead

Graphical

  • Fixed water flickering on PS VR
  • Colors applied to text on Signs are no longer barely visible
  • Old Signs no longer glow when being dyed
  • Critical striking particles now generate effectually a mob instead of nether information technology
  • Stock-still Strider, Hoglin, Zoglin, Piglin, and Piglin Brute spawn eggs turning red when quick-moved inside whatsoever inventory in RenderDragon builds
  • Fixed enchantment glint shape of charged Bow and Crossbow icons in RenderDragon builds
  • Fixed items playing "attack" and "using " animations at the aforementioned time when using bear upon input
  • Fixed an issue that could occur on older worlds where looking upwardly in a Minecart would brandish the inside of the Minecart, blocking the player's view
  • Fixed an event that minimizing the title would disable anti-aliasing in RenderDragon builds

Realms

  • Kick Thespian button at present works again
  • Fixed a softlock when trying to gear up friend permissions on a Realm on initial invite
  • Updated Realms membership invite icon to be more obvious
  • Further improved Realms permission error messaging
  • Added a button to admission the Realms membership invitation management screen in Contour Settings
  • Automatically close Realms invite screen if all invites are handled
  • Fixed PlayStation four players with Parental Control Advice and User-Generated Content restriction settings being able to join Realms through invites

User interface

  • Fixed controller cursor sensitivity scaling
  • Fixed an issue where patterns in the loom with high-resolution avails would not display correctly
  • Fixed an effect where canceling joining a world while generating it caused players to get stuck on the loading screen
  • PS VR players can actuate the start screen VR mode toggle using a keyboard
  • PS VR players can now proceed by the VR Align screen with a keyboard
  • Chemistry item icons no longer disappear afterward suspend / resume in Education Edition worlds
  • On PlayStation 4, fixed keyboard bindings when using an external keyboard configured to a not-US layout
  • Clicking "Get Help Fixing This" when unable to admission multiplayer features now redirects to the proper assistance folio on the Nintendo Switch
  • Adjusted the background colour of Settings screens for increased readability
  • Added controller tooltips for "Collect" and "Empty" Lava from Cauldron using Bucket
  • The panoramic main menu background no longer blinks when loading the game, loading into a globe, or leaving a globe
  • Stock-still text overlap issue on some resolutions in the Realms Plus product description page

Commands

  • The /kicking command once again works properly if Cheats and Control Blocks are disabled, and it no longer uses target selectors
  • Fixed issue where minecart with command block was not affected by the CommandBlocksEnabled gamerule
  • Fixed output message for/stopsound being wrong
  • Fixed effect where the/structure delete command was listed in the middle of both/structure load commands
  • Stock-still a crash that occurred when using the /stopsound command to stop the elytra.loop audio
  • Fixed an issue where the clone control was inverse and non versioned
  • The /setworldspawn command is now prohibited in legacy worlds, and afflicted worlds will reset their altered spawn positions to the original position
  • Role's positional offset is no longer re-evaluated for every command inside the office when run with the /execute control. Information technology is now only evaluated once for the whole role
  • Fixed an issue where the Amanuensis till command would not till blocks in Minecraft: Didactics Edition

Technical updates

Update add-on template packs

  • Updated Add-On templates for 1.17 are available for download with new resource, behaviors, and documentation
    • Resources Pack Template
    • Behavior Pack Template (Includes documentation)

Full general

  • Added two new variables to the biomes_client.json file: remove_all_prior_fog and inherit_from_prior_fog, which control fog merging and / or inheritance
    • remove_all_prior_fog, when true, will clear all previous fog definitions stored on the stack, making the current pack the new "starting betoken" for fogs
    • inherit_from_prior_fog, when true, will merge a biome's fog definition with matching biomes on the stack so create a new merged definition for information technology
  • transparentattachable tag should only touch rendering in starting time person camera perspective
  • Added a MoLang query to get default bone pivots
  • Updated MoLang query to render normalized item employ fourth dimension remaining based off given parameters
  • Fixed various cases when ray tracing textures would not be reloaded (resolution switching, upscaling style switching, ray tracing on / off toggling)
  • Fixed Enchanted Bow's textures being besides nighttime

Actors

  • Catmull-Rom animations volition no longer glitch if the fourth dimension for a keyframe matches its value
  • All functions run using the /schedule command now run from the origin they are supposed to, instead of from the server
  • Added a new field transform_to_item to the minecraft:ageable component. If the field is filled with an item name, the detail will be given back when whatsoever of feed_items are used. Similar to transform_to_item in the minecraft:breedable component
  • Added a new optional flag use_simplified_breeding to minecraft:genetics component. When this flag is prepare to true, the offspring never inherits hidden alleles of parents as main alleles and principal as hidden. This allows to implement unproblematic convenance logic easier

Other fixes

  • Replaced "Whitelist" language use to "AllowList". Defended server command "whitelist" changed to "allowlist". Dedicated server whitelist.json file changed to allowlist.json file. JSON format remains the same. Modified instructions are found in bedrock_server_how_to.html
  • Fixed query.is_in_ui so that information technology is available to use when a data-driven mob is rendering in the UI (query.is_in_ui returns true when the mob is rendering in the UI, such as in the inventory window)
  • Fixed a crash that could occur when an entity with a scoreboard value was removed from the world
  • Stock-still a bug with the summonable holding of overridden Vanilla mobs pre-JSON version 1.8.0, which caused Bees to not be summonable
  • The ImpactDamageSubcomponent once again just prevents impairment from being dealt to fire immune mobs if the catchFire field is true and the projectile is on fire
  • The has_equipment filter now properly evaluates custom entity spawn eggs

Book driven fog (experimental)

  • Create volumes in your world: just create a "volumes" folder in a saved globe and put json files in at that place - one json file per book. More than information tin be found in the Behavior Pack documentation
  • Can be enabled using the "Upcoming Creator Features" experimental feature toggle
  • Currently, you tin can attach a fog - Minecraft or your own custom fog - to a volume. When the player enters the volume, the fog will have result
  • Added AddVolumeEntityPacket that contains information of a book entity including its net ID and NBT containing information most the volume's definition and components, which will be added to the client's registry
  • Added RemoveVolumeEntityPacket that contains a volume entity's cyberspace ID to remove information technology from the client's registry

GameTest framework (experimental)

  • Renamed /gametest runall to /gametest runset
  • The default value for the tag parameter is now suite:default
  • Added Dimension course
  • Added World.getDimension
  • Updated the GameTest Framework interface
    • assertContainerContains - ItemIdentifier parameter inverse to ItemStack
    • assertItemEntityNotPresent and assertItemEntityPresent APIs - ItemStack parameter changed to ItemType
    • assertEntityNotTouching(entityIdentifier: string, position : Location) - Asserts that in that location is no entity of the given type at the given position
    • assertEntityTouching(entityIdentifier: string, position : Location) - Asserts that there is an entity of the given type at the given position
    • assertItemEntityCountIs(itemType : ItemType, position : BlockLocation, searchDistance : number, count : number) - Asserts that the entity item count in the given search area matches the expected count
    • pulseRedstone(position : BlockLocation, duration : number) - Creates a Redstone block at the given position and destroys it after "duration" ticks
    • part assertEntityPresentInArea(entityIdentifier : string) - Throws an Fault if an entity matching the given identifier does not exist in the test region
    • function impress(text : cord) - Prints the given text to the chat
    • part assertEntityInstancePresent(entity : Entity, position : BlockLocation) - Throws an Error if the given entity is non nowadays in the given block location
    • (Removed) function setEntityTamed(entityIdentifier : cord, position : BlockLocation) - Replaced by component function setTamed(showParticles : bool)
    • part assertEntityData(position : BlockLocation, entityIdentifier : string, callback : function(entity: Entity)) - Asserts that the given condition is truthful for all entities of the given type at the given location
    • function spawnItem(itemType : ItemStack, position : Location) - Spawns an item at the given location
    • function assertIsWaterlogged(position : BlockLocation, isWaterlogged : bool) - Asserts that the cake at the given location is waterlogged
    • function assertRedstonePower(position : BlockLocation, power : number) - Asserts the redstone power level at the given location
  • Added Commands.run
  • Entity
    • office getComponents() - Returns an assortment of supported components
    • part getComponent(componentIdentifier : string) - Returns the component matching the given identifier
    • function hasComponent(componentIdentifier : cord) - Returns true if the given component exists on the entity and is supported
    • function getName() - Returns the name of the entity (e.g. "Horse")
  • Add together new enumerations: Minecraft.Effects & Minecraft.Items
  • Components
    • Added additional component interfaces. motion, navigation, healable, breathable, ageable, and tameable components
  • Container - New interface for interacting with entity containers. Can be referenced via entity.getComponent("inventory").container

Minecraft: Java Edition

New features

  • Added Dripstone Block and Pointed Dripstone
  • Added Block of Amethyst, Budding Amethyst, Amethyst Cluster, and Amethyst Bud
  • Added Block of Raw Iron, Copper, and Aureate
  • Added Candles
  • Added Copper
  • Added Deepslate
  • Added Glow Lichen
  • Added Lava Cauldron
  • Added Lightning Rod
  • Added Lush Caves Block
  • Added Powder Snow
  • Added Raw Copper, Raw Iron, and Raw Aureate items
  • Added the Axolotl
  • Added the Glow Squid
  • Added the Caprine animal
  • Added Spyglass
  • Added Tinted Glass
  • A Shulker hit a Shulker with a Shulker Bullet tin make a new Shulker
  • Additions to Wandering Trader and Stonemason trades
  • Bundles and Shulker Box items will drop their contents when destroyed
  • Changed Infested Block destroy times
  • Changes to Shipwreck and Mineshaft loot
  • Clay Paths (formerly Grass Path) can now be fabricated by using a Shovel on Dirt, Podzol, Mycelium, or Fibroid Dirt (as well as Grass)
  • Drowned now has a chance of dropping a Copper Ingot, and they no longer drop Gold Ingots
  • Experience Orbs at present sometimes merge when in large quantities to amend functioning. This does non change the rate at which the thespian tin absorb them, information technology simply limits the amount of separate orbs floating around in the globe. Orbs that merge will gain the lifetime of the most recently created 1.
  • Holding down the space bar now increases the curl speed in the credits
  • Minecarts and Rails work in h2o
  • Particles now appear when Pistons intermission blocks
  • Reordered some blocks in the Edifice Blocks Tab in the Creative Menu
  • Reordered the Redstone Tab in the Artistic Menu
  • Simple Firework Rockets with ane Gunpowder tin now be crafted using the recipe book

Accessibility

  • Added an culling solid black background color for the Mojang Studios loading screen, toggleable with the "Monochrome Logo" accessibility option

Advancements

  • Added "Whatever Floats Your Goat!" for floating in a gunkhole with a Goat
  • Added "Wax on" for applying Honeycomb to a Copper block
  • Added "Wax off" for scraping wax off a Copper block
  • Added "The Cutest Predator" for catching an Axolotl in a Bucket
  • Added "The Healing Power of Friendship!" for teaming up with an Axolotl and winning a fight
  • Added "Glow and Behold" for making a Sign glow
  • Added "Light equally a Rabbit" for walking on Powder Snow with Leather Boots
  • Added "Surge Protector!" for having a lightning strike a Lightning Rod about a Villager without setting the area on fire
  • Added "Is It a Bird?" for looking at a Parrot through a Spyglass
  • Added "Is It a Balloon?" for looking at a Ghast through a Spyglass
  • Added "Is It a Plane?" for looking at the Ender Dragon through a Spyglass

Amethyst blocks

  • Amethyst comes in cake course inside the Geodes in two ways: Block of Amethyst and Budding Amethyst
  • All types of Amethyst blocks (Clusters included) create cute sounds when yous walk on them, suspension them, place them, or hit them with a projectile – go make some music!

Amethyst clusters

  • Amethyst Clusters grow from Budding Amethyst, which can be constitute inside Amethyst Geodes
  • Clusters have four growth stages: Small Amethyst Bud, Medium Amethyst Bud, Big Amethyst Bud, and Amethyst Cluster
  • Clusters tin only grow when they are placed on Budding Amethyst blocks
  • Fully-grown Amethyst Clusters drop four Amethyst Shards (or more than with Fortune) when mined with a Pickaxe, and drop ii Amethyst Shards when cleaved by paw, Piston, or other means
  • Clusters can be Silk Touched at any stage

Amethyst Geodes

  • These huge geodes can be found anywhere underground in the Overworld
  • Amethyst Geodes have an outer layer of a new stone called Smooth Basalt
  • Amethyst Geodes have a 2nd layer of another new cake chosen Calcite
  • Amethyst Geodes accept an inner layer of diverse Amethyst blocks

Amethyst shards

  • Amethyst Clusters drop two Amethyst Shards when broken by manus, Piston, or other means
  • Amethyst Clusters drop four Amethyst Shards when mined with a Pickaxe (or more with Fortune)

Axolotl

  • Amphibious!
  • Axolotls spawn in cloak-and-dagger water that is in total darkness with Stone, Granite, Diorite, Andesite, Tuff, or Deepslate below
  • Axolotls love tropical fish! Bucket of Tropical Fish can be used to breed Axolotls.
  • Axolotls will swim around with you lot if yous're holding a Bucket of Tropical Fish in either hand
  • When a actor kills a mob that the Axolotl was attacking or being attacked by, the Axolotl will prove its appreciation by granting the player temporary Regeneration and removing any Mining Fatigue furnishings
  • If the player has more than than ii minutes of Regeneration event left already, the axolotl will non grant additional regeneration
  • You tin can pick up your Axolotl in a Water Bucket and carry it around but similar a Salmon or a Cod!
  • Axolotls volition always chase afterward and assault Squids, Glow Squids, Tropical Fish, Cod, Salmon, Pufferfish, Drowned, Guardians, and Elder Guardians
  • Axolotls do not like beingness out of h2o, and will dry upward and begin taking damage if they are out of water for longer than 5 minutes
  • An Axolotl volition not dry upwards as long as they are in h2o or pelting
  • Sometimes when an Axolotl takes damage while within h2o, information technology will pretend to be dead so that it stops existence attacked
  • There are four common varieties and i rare variety (blue) of Axolotl
  • Axolotls spawn in secret h2o sources that are in total darkness and above natural rock blocks
  • Axolotls at present have a two-minute cooldown after hunting non-hostile targets: Squids, Glow Squids, Tropical Fish, Cod, Salmon, and Pufferfish
  • Axolotls will prioritize targeting hostile mobs over hunting

Bonemeal

  • A crinkly, crunchy sound plays when Os Meal is used

Budding amethyst

  • On any side of a Budding Amethyst block where in that location is air or a water source cake, a Pocket-sized Amethyst Bud will somewhen grow
  • Amethyst Buds tin can only grow when attached to Budding Amethyst, and will grow until they become Amethyst Clusters

Building blocks tab

  • All ores have been reordered to be in the aforementioned location in the creative inventory
  • Compact forms of raw and refined surreptitious materials have been reordered

Candles

  • Candles come in all sixteen colors and one uncolored variant
  • Up to four Candles can exist placed in ane block
  • Waterloggable! (But you lot cannot light them underwater, silly)
  • Wish anybody a happy birthday with a Cake with a Candle!
  • Candles can only be placed if there is a solid surface below just will remain even if the surface beneath is removed

Cauldrons

  • Cauldrons can now be filled with Lava and Powder Snow Buckets!
  • Cauldrons filled with lava give off a Redstone signal with Strength iii when used with a comparator

Copper blocks

  • Craft nine Copper Ingots into a Copper Cake
  • Craft Cut Copper, Cut Copper Stairs, and Cutting Copper Slabs
  • The Stonecutter tin be used to craft the dissimilar Copper Block variants
  • Employ Honeycomb to craft Waxed Copper Blocks
  • Right-click with Honeycomb on Copper Blocks to wax them
  • Utilize Honeycomb in a Dispenser to wax Copper Blocks

Copper ore

  • Copper Ore tin can exist found in ore blobs across the Overworld, similar to Iron and Coal (this is not the final generation for Copper…)
  • Smelt Copper Ore to get a Copper Ingot
  • Copper Ore drops two-3 Raw Copper

Deepslate

  • Deepslate can be found in the deepest parts of the undercover, and is slightly tougher to mine than normal Stone
  • Deepslate will drib Cobbled Deepslate, like to how Rock drops Cobblestone
    • You can yet obtain Deepslate with Silk Touch
  • Like Cobblestone, Cobbled Deepslate can be used to craft basic tools, Furnaces and Brewing Stands
  • You tin can also arts and crafts the post-obit blocks with Deepslate:
    • Cobbled Deepslate Slab
    • Cobbled Deepslate Stairs
    • Cobbled Deepslate Wall
    • Polished Deepslate
    • Polished Deepslate Slab
    • Polished Deepslate Stairs
    • Polished Deepslate Wall
    • Deepslate Bricks
    • Deepslate Brick Slab
    • Deepslate Brick Stairs
    • Deepslate Brick Wall
    • Deepslate Tiles
    • Deepslate Tile Slab
    • Deepslate Tile Stairs
    • Deepslate Tile Wall
    • Chiseled Deepslate
    • Croaky Deepslate Bricks
    • Cracked Deepslate Tiles
  • At that place is also an Infested variant of Deepslate constitute in the undercover
  • Cobbled Deepslate can exist smelted into Deepslate

Deepslate ores

  • When ore is generated in the same identify as Deepslate, Deepslate variants of that ore are now generated instead
  • Twice as tough to mine as normal ores

Dripstone blocks

  • Decorative cake
  • Can exist crafted with 4 Pointed Dripstone

Pointed dripstone

  • Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor
  • Tin can be combined to form longer stalactites & stalagmites
  • Stalactites and stalagmites merge if the tips are next to each other unless y'all press shift while placing
  • Stalagmites volition break if they're not attached to something below
  • Landing or jumping on a stalagmite hurts! They are sharp
  • Stalactites fall down if not attached to something above
  • Being hitting by a falling stalactite hurts! They are sharp
  • Stalactites drip h2o (or lava if in that location is lava higher up the ceiling)
  • A stalactite with a water source above the ceiling will gradually fill a cauldron below with water
  • A stalactite with a lava source above the ceiling will make full a cauldron below with lava afterward a while
  • Thrown Tridents break Pointed Dripstone

Dripstone growth

  • If a stalactite is hanging from a Dripstone Cake with a water source in a higher place, information technology volition slowly abound both the stalactite from above and a stalagmite from below
  • Growth speed is random just very slow, a single growth footstep can accept several Minecraft days
  • A stalactite will only grow up to seven blocks long
  • A stalactite will only cause stalagmite growth if the floor or stalagmite below is within 10 blocks
  • If the stalactite tip is inside water information technology won't baste, and therefore won't trigger whatever growth
  • If the stalagmite tip is inside water it won't receive drops, and therefore won't be grown by a dripping stalactite. Same thing if there is whatever fluid between the ii tips.
  • A stalagmite or stalactite will never abound into a fluid

Glow lichen

  • A dim light source that generates in caves
  • Use Shears to pick it up
  • Use Os Meal to spread it forth cake surfaces

Glow squid

  • Glow Squids are well-lit and tin exist seen from far distances
  • When killed, Glow Squids drop Glow Ink Sacs
  • Glow Ink Sacs can be used on Signs to brand the text super visible, even at night. Works with colors!
  • Craft a Glow Item Frame by combining a Glow Ink Sac with an Particular Frame in a Crafting Tabular array. Whatsoever item in a Glow Particular Frame is perfectly illuminated, even at night.
  • Use an Ink Sac on a Sign to remove the glow result
  • Axolotls volition attack any Glow Squids they see, so… be careful
  • Glow Squids spawn in clandestine water that is in total darkness with Stone, Granite, Diorite, Andesite, Tuff, or Deepslate below

Goat

  • Goats spawn in mountains
  • Goats can calibration the sides of mountains with their incredible jumps
  • Goats tin can be tempted and bred using Wheat
  • Goats are another source of Milk!
  • Goats volition ram anything that moves… also Armor Stands
  • Two in every 100 goats have something very loud to tell yous!
  • Goats will avert walking on Powder Snow
  • Screaming Goats will use their ram attack more than often than other Goats volition
  • Mobs rammed by Goats practise not retaliate

Infested blocks

  • Infested Blocks are no longer instantly destroyed, and instead, have half the destroy time of their non-infested counterpart

Lightning rod

  • A Lightning Rod is crafted from 3 Copper Ingots
  • Keeps your builds safe (well, every bit long as the closest area around the Lightning Rod is fireproof) during thunderstorms!
  • The Lightning Rod will protect an expanse of eight * 16 blocks effectually information technology from the, sometimes devastating, lightning strikes!
  • Lightning Rods give off a Redstone signal when struck by lightning

Lush Cave blocks

  • Added Moss
  • Added Dripleaves
  • Added Rooted Clay and Hanging Roots
  • Added Spore Blossoms (currently merely available in the Artistic inventory)
  • Added Cavern Vines and Glow Berries
  • Added Azalea Bushes

Azalea bushes

  • Added Azalea Bushes equally well as Flowering Azaela Bushes
  • Bees come across Flowering Azalea (and Flowering Azalea Leaves) every bit flowers
  • Bonemeal Azalea or Flowering Azalea to get an Azalea Tree

Cavern vines & glow berries

  • Cave Vines grow down from the ceiling, like Weeping Vines
  • When they grow they have a hazard of producing Glow Berries
  • Glow Berries are a natural low-cal source besides as a nutrient source
  • Foxes swallow Glow Berries
  • Utilize Glow Berries to plant new Cave Vines
  • Bonemealing a Cavern Vine volition create Glow Berries

Drip leaves

  • Pocket-sized Dripleaf needs moisture, so it grows on Dirt or underwater
  • The facing direction of Small Dripleaf blocks is adamant by which direction the player is facing when placing it
  • The Wandering Trader will sometimes sell Modest Dripleaf plants
  • Small-scale Dripleaf grows into Big Dripleaf when bonemealed
  • Big Dripleaf grows taller when bonemealed
  • If y'all stand on a Big Dripleaf, it volition tilt after a while, and yous volition fall off
  • A tilted Large Dripleaf will tilt upwards once more afterwards a while
  • A Large Dripleaf volition tilt when striking by a projectile
  • A Redstone powered Large Dripleaf will not tilt (except when hit by a projectile)

Moss

  • 2 new decorative blocks: Moss Block and Moss Carpet
  • Moss Carpet tin be crafted from Moss Blocks
  • Moss Blocks can be crafted with Asphalt or Rock Bricks to make the mossy versions of those blocks

Roots

  • Added Rooted Clay and Hanging Roots – decorative blocks that will appear in the upcoming Lush Caves biome
  • Bonemealing Rooted Dirt grows Hanging Roots underneath
  • Tilling Rooted Dirt with a Hoe will convert information technology into Dirt, and pop out a Hanging Roots detail

Spore blossoms

  • A cute large flower placed on ceilings
  • Particles drip from it and will appear in the air around it

Minecarts & rails

  • All Rails tin be waterlogged (works with a Dispenser & H2o Bucket too)
  • Flowing water doesn't intermission Track
  • Minecarts can pass through water, but get slowed downward more than usual

Oxidation

  • Copper will oxidize over fourth dimension
  • There are iv stages: Copper, Exposed Copper, Weathered Copper, and Oxidized Copper
  • It takes l-82 Minecraft days (in loaded chunks) for a Copper Cake to oxidize one phase
  • Waxed Copper Blocks will not oxidize
  • You lot tin wax whatsoever oxidation stage – how lovely, that means you tin keep that pretty Weathered Copper Block in its weathered stage forever!
  • A lightning strike hit Copper will clean its oxidation
  • Waxed Copper Blocks can be crafted into 9 Copper Ingots
  • Axes can scrape off wax and oxidation from Copper Blocks

Pulverization snow

  • Snowier snow!
  • Powder Snowfall is a trap block that causes any entity that walks into information technology to sink in it
  • You can option up and place Powder Snow with a Saucepan
  • Wear Leather Boots to prevent yourself from sinking into Powder Snow blocks
  • Get out a Cauldron exterior in falling snowfall and information technology volition fill with Pulverization Snow
  • Entities on fire now become extinguished when they collide with Pulverization Snow. The Powder Snow block is also destroyed
  • Skeletons at present convert to Strays when frozen
  • Powder Snow is pushable past Pistons and Gluey Pistons
  • Rabbits, Endermites, Silverfish, and Foxes can walk on elevation of Pulverisation Snow without falling in

Freezing

  • Standing in Powder Snowfall will slowly freeze an entity
  • Once frozen, freeze harm is done every few seconds to the frozen entity
  • Wearing whatsoever piece of Leather Armor prevents freezing entirely
  • Added a freezeDamage game rule that allows players to toggle whether Powder Snow causes freeze damage or non
  • Strays, Polar Bears, and Snow Golems are immune to freezing
  • Mobs that are fully frozen will milkshake
  • Mobs that enjoy the heat (Blazes, Magma Cubes, and Striders) take increased freeze damage

Redstone tab

  • The Redstone Tab has been reordered to prioritize highly-used blocks
  • Redstone items / blocks have been grouped and ordered in the post-obit way:
    • Essentials
    • Unique activators
    • Miscellaneous
    • Mutual activators
    • Openables
  • Slime Blocks and Dear Blocks have been moved to the Redstone tab

Smeltable ore drops

  • Ores that are smeltable at present drop raw item forms of the ore instead of the ore block, and these can exist smelted just similar earlier
  • This is to prevent cluttering the inventory, and take consistency with Fortune on all ores
  • Simply like other ore materials, you can craft a meaty version with raw ore items in order to save inventory infinite

Smoothen basalt

  • Smelt Basalt to obtain Smooth Basalt

Spyglass

  • You tin use a Spyglass to see faraway things
  • Pretend to be a sea captain, or take hold of your neighbour in the act as they dye your Sheep lime greenish
  • The Spyglass is crafted from two Copper Ingots and i Amethyst Shard

Tinted glass

  • Tinted Glass is a type of drinking glass that does non allow light to pass through
  • Tinted Drinking glass is crafted by putting a Glass Cake in the middle of 4 Amethyst Shards
  • Tinted Glass can exist obtained without Silk Touch; it does not shatter similar normal glass

Trade & loot tabular array additions

  • Added the following trades to Mason:
    • Will sell 4 Dripstone Blocks for 1 Emerald
  • Added the following trades to Wandering Trader:
    • Volition sell 2 Pointed Dripstones for i Emerald
    • Volition sell 2 Rooted Dirt for one Emerald
    • Will sell 2 Moss Blocks for i Emerald
  • Moss Blocks can be institute in Shipwreck Chests
  • Glow Berries tin exist found in Mineshaft Chest Minecarts

Tuff

  • A new type of rock that tin can be found in blobs betwixt y0 and y16

Hole-and-corner structures

  • Strongholds are more often than not encased in Stone
  • Mineshaft corridors are supported by log pillars below or Chains above when needed
  • Cobwebs don't generate fully floating in the air

Visuals

  • Sky color now varies smoothly when moving between different biomes
  • Ores without unique shapes have been given new textures for accessibility reasons, and so that each ore is distinguishable past shape solitary
    • Emerald Ore and Lapis Ore have had some small touch-ups
  • Being the most iconic ore, Diamond Ore texture is staying the aforementioned to keep that classic feel maintained
  • Blackstone, Polished Blackstone Bricks, and Cracked Polished Blackstone Bricks accept had some pocket-size bear upon-ups
  • Clock and Compass textures accept been updated

World generation

  • Dripstone clusters can be found rarely in normal caves
  • Deepslate blobs tin be institute from Y0 to y16

Issues fixes

  • More than 300 bugs were fixed in this release

Technical updates

  • Added /debug office
  • Added /item control
  • Added lightning_bolt sub-predicate
  • Added looking_at condition to player sub-predicate
  • Added passenger, stepping_on and lightning_bolt properties to entity predicate
  • Added source status to effects_changed trigger
  • Added started_riding, lightning_strike and using_item advancement triggers
  • Added a metric cube of light
  • Added a new NBT tag for entities, named HasVisualFire, which will cause any entity with this flag to visually appear on fire, even if they are not actually on fire
  • Added F3+L shortcut to generate and persist functioning metrics from in-game
  • F3+L on unmarried-player worlds will also include reports for the integrated server
  • Added gamerule playersSleepingPercentage (100 by default), which sets what percent of players that must sleep in order to skip the night. Setting it to 0 will mean one player is ever plenty to skip the night. Setting it higher up 100 will foreclose skipping the night
  • Added item modifiers, which will reuse loot table functions syntax to describe item modification in detailcommand
  • Added loot tabular array function et_banner_pattern
  • Added the Marker entity
  • Buttons that change value (like Difficulty) can now be controlled with the mouse wheel
  • Clicking on a button that changes the value while belongings the shift key changes to the previous value
  • Information pack version is now 7
  • "Debug" world blazon tin now exist accessed while property the alt key (was shift)
  • Entities are at present saved separately from terrain chunks
  • Expanded block field on block predicate to blocks
  • Expanded item field on particular predicate to items
  • GUI narration at present includes position and usage of hovered or focused elements
  • Loot tables can now access scoreboard values by UUID
  • OpenGL 3.2 cadre profile
  • Perf start / stop command on dedicated servers will now generate and persist server performance metrics
  • Removed /replaceitem
  • Removed debug report control (utilise perf showtime / end for server functioning measurement)
  • selector and nbt conversation components tin now configure separators between elements
  • Servers can also display a custom message on resource pack prompt
  • Servers can now require custom resource packs to be accepted
  • The /give command can only give up to 100 stacks of items at a time (e.g. 6400 stone or 100 iron swords)
  • The default mode of construction blocks is now Load. Information is at present hidden (but can be accessed by clicking the style push button while property the alt primal)
  • The maximum length of item names in the Anvil UI has been increased from 35 to 50
  • The maximum size that Slimes can be summoned with is now 128
  • The pack format in version.json has been split into information and resources versions
  • The Resource pack version is at present 7
  • Upgraded to Java 16
  • Values inside random number generators tin can now be nested

/debug function

  • New debug subcommand executes a command with the same syntax as role
  • Every executed command, message (fifty-fifty if it would exist ordinarily invisible), outcome, or error is stored to file

Block predicate

  • cake field expended to blocks, which now accepts an assortment of block types

Entity predicate

  • rider - a new sub-predicate for a passenger that is directly riding this vehicle (if present, must lucifer one or more)
  • stepping_on - a location predicate for a block that an entity is currently continuing on
  • lightning_bolt - a sub-predicate that is valid simply for a lightning bolt entity

Detail predicate

  • item field expended to items, which now accepts an array of item types

Actor predicate

  • looking_at - an entity that is currently viewed by a player
    • uses same the line-of-sight rules as attacking mobs
    • actual detection radius might be changed in future

effects_changed trigger

  • Added source triggers that lucifer an entity that triggered the change
  • Might be empty when:
    • in that location is no entity (for instance, effect gained from a Beacon)
    • the result is self-applied
    • an event is removed

Lightning bolt trigger

  • blocks_set_on_fire - a range cheque for blocks attack fire by this entity
  • entity_struck - a predicate for entities struck past this lightning bolt (if nowadays, must lucifer one or more than)

lightning_strike trigger

  • Triggered when a lightning strike finishes (i.e. entity disappears)
  • Triggers for any player within a certain radius of a lightning strike
  • Weather:
    • player - a player for which this trigger runs
    • lightning -a predicate for a lightning entity
    • bystander - a predicate for one of the entities in a certain area around a strike that is not hurt by it

started_riding trigger

  • Triggered when a player starts riding a vehicle or an entity starts riding a vehicle currently ridden past a thespian
  • Conditions:
    • player - either a actor that has started riding or one of the boat passengers

using_item trigger

  • Triggered for every tick of using items (like Crossbows and Spyglasses)
  • Weather:
    • player - a histrion that uses an item
    • item - an particular beingness used

Chat component separators

  • Components that prints lists of names, like selector or nbt can at present override separator (, by default) with separator element

Item command

  • Modifies the item or cake inventory
  • For example, /item replace block ~ ~ ~ container.0 from entity @s enderchest.0 will copy the first particular from the player's Ender Chest to the start slot of a container that the actor is currently standing on
  • /item supervene upon <target> with <item stack> [<count>] - the same as old replaceitem
  • /item replace <target> from <source> [<modifier>] - copies an detail for source to target(s), optionally applying a modifier
  • /item modify <target> <modifier> - modifies an item (without copying)
  • entity <selector> <slot>
  • block <x> <y> <z> <slot>

Custom server resource packs

  • A defended server tin enforce custom resource packs by setting require-resource-pack in server.properties
    • When this option is used, players volition be prompted for a response and volition exist disconnected if they turn down the required pack
    • If user has a setting to automatically decline packs, the prompt volition nonetheless exist shown (since the culling would exist automatic disconnection)
  • A dedicated server tin besides configure an additional message to be shown on the resource pack prompt (resources-pack-prompt in server.properties, expects chat component syntax, tin contain multiple lines)
    • This message won't be shown if user has already declined pack and it's non required

Customized worlds

  • Globe pinnacle related values are at present exposed for customized worlds

Data packs

  • Changes to data packs for version 7:
    • Removal of /replaceitem (replaced with /item replace)

Entity storage

  • Entities have been extracted from master (terrain) chunks and are now stored in a separate entities directory (like to POI storage)
  • Those new files are still region files with NBT

Item modifiers

  • The function role of loot tables can now be defined every bit a separate data pack resources in the item_modifiers directory
  • This type of file can contain a single part (i.e single JSON object) or an array of functions

Coffee 16

  • Minecraft now uses a more than recent version of Coffee. If you are using a default setup, the Launcher will download and install the right version. If you are using a custom Coffee setup, or a third-party launcher, you will need to ensure that your Java installation is version 16 or above

Light block

  • Op-only (/give), air-similar, waterloggable block
  • Emits light at a level that is determined past block country
  • Visible and targetable only when an item is held (similar to Barrier Blocks)
  • Correct click cycles the light level

copy_nbt office

  • source parameter can now accept an object with type and additional parameters
  • The old syntax of just writing "target" is present and equivalent to {"type": "context", "target": "<target>"}
  • New storage provider (example: {"type": "storage", <namespaced id>}) tin can exist used to access command storage

set_count function

  • This part now has add parameter. If true, the modify will be relative to the current detail count. If false, particular count will be replaced with current value (default behaviour)

set_damage function

  • This function at present has an add parameter. If true, the change will be relative to the current harm. If fake, the harm will be replaced with the current value (default behaviour)

value_check status

  • Checks range of value
  • Parameters:
    • value - see "New value providers" department (currently a combination of random generators and score)
    • range - min / max range

set_banner_pattern function

  • Sets tags needed for banner patterns
  • Parameters:
    • patterns - list of pattern objects:
    • design - the name of the pattern (square_bottom_left, bricks, etc.)
    • colour - the name of the colour (light_gray, etc.)
    • suspend - if true, the new elements volition be appended to the existing ones instead of replacing them

set_enchantments function

  • Modifies enchantments on an item
  • Parameters:
    • enchantments - map of enchantment id to level value (tin be a score or a random number)
    • add - if true, the alter will be relative to the current level. If false, the level will exist replaced with the current value (default behaviour)

score value provider

  • Returns scaled scoreboard value
  • Parameters:
    • score - scoreboard name
    • target - run into below
    • scale - scaling factor (float)
  • Scoreboard provider targets:
    • <target> or {"type": "context", "target": <target>} where <target> tin be one of this, killer, direct_killer, killer_player (not all may be available depending on context)
    • {"type": "fixed", "name": "<scoreboard proper noun>"} for fixed scoreboard name (may be fake player)

Markers

  • Markers are a new type of entity that is meant for custom utilize cases like map-making and data packs
  • Only exist on the server-side, and are never sent to clients
  • They do not do any updates of their own
  • They have a information chemical compound field that tin comprise any data

OpenGL

  • Rendering is now using OpenGL 3.2 core profile. All fixed-office rendering has been replaced with shader-based rendering
  • Shaders are now included for all supported return states. Whatsoever shader, except for the blit shader, tin can besides be replaced in resource packs. For at present, replacing these shaders is not officially supported, and the way it works may alter in the future
  • The electric current rendering engine uses a system similar to the post-processing shader pipeline. At that place are some differences between both systems that cater to the slightly different requirements

Particles

  • Added new particle types called vibration and dust_color_transition

Functioning metrics reporting

  • These will be saved to a zip file in debug/profiling/<yyyy-MM-dd_HH.mm.ss-[levelname]-[version]>.zip and could be used for functioning regression analysis if included in issues reports
  • The exact metrics, output format, and names are susceptible to change between versions. Our program is to continue iterating on which metrics to capture
  • Pressing F3+L while in the game will start a recording for x seconds, which captures metrics such equally tick durations, used heap sizes, and other more detailed stats
  • Pressing F3+50 before the 10-2nd limit will end the recording early on
  • This shortcut is always available to clients, fifty-fifty on multi-role player servers where it will record client-side operation
  • perf start will start a recording for 10 seconds, which captures metrics such equally tick durations, used heap sizes, and other more detailed stats
  • perf stop before the 10-second limit volition end the recording early

Resources packs

  • Changes to resource packs for version vii:
    • Drowned texture mirroring has changed
    • The slots for the Game Mode Selector are now 26 pixels instead of 25

Server properties

  • Removed max-build-height

Statistics

  • The statistic for play time has been renamed to play_time
  • There is at present a statistic for "Fourth dimension with World Open" (total_world_time) that also includes fourth dimension when the game was paused

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Source: https://www.windowscentral.com/minecraft-1-17-caves-and-cliffs-update-part-one-changelogs

Posted by: bransonhisherecur.blogspot.com

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